As the Adventurers continue through the tower toward the “Great Archive” in the Seeker’s Tower…. Timber, Elderoc, and Blaze are separated from Mara and Xerxes as the tower shifts itself! Two separate adventurers, each with their own agenda, happened to drop in with Mara and Xerxes. Shortly after, the newcomers Finn and Zenobia join the adventurers on their quest, unsure of their goal and Mara’s sanity.
As they press forward, Mara begins to have visions–visions of desolation and visions of her dear friend Lucy. These visions even begin to alter her spells, sometimes unleashing pure arcane power, sometimes giving her complete arcane insight briefly.
The modrons of the tower prove to be little obstacle as the adventurers break the lock keeping them from climbing to the next level of the tower. It is on the next level, the party finds the bodies of recently slain throughout “penance chambers” and what seems to be the “residential” level of the tower.
After finding a secret area where the Seekers’ leaders could spy on their subordinates, they found various magical items including a special “archmage” robe and weapon-infusing gems. Xerxes found a confiscated journal detailing a Seeker’s practicing their signature cipher, as well as insight as to what the “Trials” could be.
Next time! Mara’s last stand! Will the adventurers reach the Great Archive? Will they meet back up with their party?? What will they find lurking in the tower???
~ xoxo ~
Dungeons & Dragons is still on for this weekened (3.18.17) at the Columbus-Lowndes Public Library. We’ll be there from 10:00 a.m. – 3:30 p.m. As usual, food is welcome. Remember your character sheets!
The voyage to the northern caverns continued. Sorin, Marcus, and Lotharn discovered the halfling thief, Anderson Crude, and roughed him up in the cargo deck. The minotaur second mate threw the roguish coward into the open ocean. But the damage had been done. Passengers on board already blamed Joveen (Talos’s Thunder’s captain) for letting the vagrant aboard. Mutiny struck the ship, with Kylie Shroeder, Thornwhip, and the blackjack dealer on one side, and Joveen and her first mate on the other. Our adventurers helped tip the favor and maintain Joveen’s control of the ship, but not before Joveen was injured. Sorin, Marcus, and Lotharn are now in charge of navigating the waters. The group battled a pair of Merrow as they continued north east to their destination.
Will the adventurer’s successfully navigate the waters? Will weather threaten their voyage? Will more dangers of the deep attack the ship? Will they EVER FREAKING MAKE IT TO THE CAVERNS? Find out next time – March 18th, 2017 at the library.
The game scheduled for 3.4.17 is officially canceled. We’ll resume playing on 3.18.17 at the library. Check into the Facebook Group or message a DM if you have any questions.
Planned for March 4th, but both the church and library are unexpectedly unavailable. Any ideas? Drop us a line, please (on FB if at all possible).
March 18 has been reserved for us at the Library.
Huzzah! Tomorrow (February 18th) is game day! We will once again be at First Presbyterian Church 3200 Bluecutt Rd in Columbus. We’ll be there from 10:00 a.m. to 4:oo p.m., but the adventure will likely run from 11-3:30(ish). If you’re a newcomer, please try to come close to 10 a.m. so we can catch you up, help with character creation if needed, and answer any questions you may have.
Since the room is $25 try to bring a few dollars to cover the cost of rental. Feel free to bring drinks and snacks in lieu of the rental fee – or in addition.
Remember to bring your character sheets!
Looking forward to seeing you there.
Rolling a d20 and getting a “nat 20” or natural 20 is an a critical hit. A critical hit doubles the damage of the damage dice roll before the modifier.
Bob the paladin rolls a d20 and gets a natural 20 (critical hit!).
Bob then rolls a d8 for his weapon damage. He gets a 5. The 5 is doubled to 10. Bob then applies his +3 strength modifier to the total, for 13 damage all together.
Sidenote: Some DMs consider a natural 20 a hit even if that still doesn’t equal the creature’s armor class even with the attack modifier applied. For example, if a creature has an armor class of 30, some DMs would consider a nat 20 still a hit even if 20 + an attack modifier of 5 doesn’t equal or exceed the creature’s AC.